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Component Development Using the Active Template Library 3.0

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Module 1: Module 1: Introduction to COM

  • Topics:
  • Overview of COM
  • Creating a client of a COM object
  • How COM uses strings
  • Lab:
  • Creating a client of a COM object
Skills
  • Students will be able to:
  • List the major goals of COM.
  • List the steps for creating a client of a COM object.
  • Explain the significance of the CLSID and ProgID of a COM object.
  • Create a client of a COM object.
  • Explain how data is exchanged between a COM server and a COM client.
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Module 2: Module 2: Creating a COM Object

  • Topics:
  • Introduction to COM interface
  • The IUnknown interface
  • Creating a COM object
  • Creating a COM object server
  • Registering a COM object server
  • Lab:
  • Creating a COM object
Skills
  • Students will be able to:
  • Explain the concept of immutability in relation to interfaces.
  • Explain, use, and generate a GUID (globally unique identifier).
  • Describe the purpose and functionality of the IUnknown interface.
  • Explain reference counting and its implications.
  • Create a COM object.
  • Create a COM object server.
  • Register a COM object server.
Top

Module 3: Module 3: Implementing Multiple Interfaces

  • Topics:
  • Overview of multiple interfaces
  • Implementing multiple interfaces by using multiple inheritance
  • Implementing multiple interfaces by using embedding
  • Lab:
  • Implementing multiple interfaces
Skills
  • Students will be able to:
  • Use multiple inheritance to implement COM objects with multiple interfaces.
  • Use embedding to implement COM objects with multiple interfaces.
Top

Module 4: Module 4: Introduction to ATL

  • Topics:
  • Overview of ATL
  • Creating a COM object server by using ATL Wizards
  • Adding an interface to an ATL COM object
  • Registering an ATL COM object
  • Creating a client by using C++ extensions
  • Lab:
  • Introduction to ATL
Skills
  • Students will be able to:
  • Explain the benefits of using ATL to create COM objects and object servers.
  • Use the ATL COM AppWizard to create a COM object server.
  • Use the ATL Object Wizard to add a simple COM object with a custom interface to ATL COM object server.
  • Use Visual C++ extensions to create a client of a COM object.
  • Explain the significance of each of the following in an ATL COM project:
  • COM map
  • Object map
  • CComModule
  • CComObjectRoot
  • CComCoClass
Top

Module 5: Module 5: Automation

  • Topics:
  • Introduction to Automation
  • Features of an Automation object
  • Implementing Automation by using Dispatch Interfaces
  • Using structures in Automation
  • Creating a client of an Automation object
Skills
  • Students will be able to:
  • Explain the benefits of Automation.
  • Compare the methods and properties of an Automation object to the behaviors and attributes of a class.
  • Implement Automation for a COM object.
  • Use structures with Automation objects.
  • Create a client application for an Automation object.
Top

Module 6: Module 6: Dual Interfaces

  • Topics:
  • Introduction to dual interfaces
  • Creating a dual interface using ATL
  • Creating a client for a COM object with dual interface
  • Creating multiple dual interfaces
  • Lab:
  • Implementing dual interfaces
Skills
  • Students will be able to:
  • Describe the need for dual interfaces.
  • Explain the benefits and limitations of creating dual interfaces.
  • Create a COM object with dual interface using ATL.
  • Create a client for a COM object with a dual interface.
  • Implement multiple dual interfaces.
Top

Module 7: Module 7: Handling Events

  • Topics:
  • Overview of events
  • Firing events using a dispinterface
  • Receiving events fired using a dispinterface
  • Firing events using a custom interface
  • Receiving events fired using a custom interface
  • Creating a sink at runtime
  • Lab:
  • Adding events
Skills
  • Students will be able to:
  • Explain how events work in COM from a server and client perspective.
  • Enable a COM object to fire events using dispinterfaces and custom interfaces.
  • Create clients in Visual Basic C++ that can receive events from a COM object
Top

Module 8: Module 8: Creating Controls Using ATL

  • Topics:
  • Overview of controls
  • Adding properties to a control
  • Implementing the container
  • Working with controls
  • Lab:
  • Creating an ATL control
Skills
  • Students will be able to:
  • List the types of controls supported by ATL.
  • Create a control using the ATL Object Wizard.
  • Add methods and properties to a control and implement them.
  • Modify the OnDraw method to draw graphical output for a control.
  • Register and license a control.
Top

Module 9: Module 9: Reusing COM Objects

  • Topics:
  • Reusing source code
  • Reuse options available in COM
  • Implementing aggregation
  • Implementing containment
  • Implementing a tear-off interface
  • Lab:
  • Object reuse in COM
Skills
  • Students will be able to:
  • Design a COM containment and COM aggregation.
  • Implement containment and aggregation to reuse COM objects.
  • Create a tear-off interface.
Top

Module 10: Module 10: Custom Interfaces

  • Topics:
  • Introduction to custom interfaces
  • Location of the COM server
  • Introduction to marshaling
  • Remoting efficiency
  • Lab:
  • Custom interfaces
Skills
  • Students will be able to:
  • List the advantages and disadvantages of using custom interfaces.
  • Create a custom interface using ATL.
  • List the techniques available for improving memory usage and performance of a remote COM server.
  • Explain the standard and custom marshaling techniques.
Top

Module 11: Module 11: Threading Models

  • Topics:
  • Single-threaded applications
  • Apartment models
  • Registering the threading model
  • Lab:
  • Threading models
Skills
  • Students will be able to:
  • Describe the limitations of single-threaded applications.
  • Explain the differences between single-threaded apartment model, multi-threaded apartment model, and mixed threading model.
  • Explain how mixed threading models can cause marshaling issues.
  • Register a threading model.
Top

Module 12: Module 12: Collections

  • Topics:
  • Overview of collections
  • Creating a collection
  • Implementing a collection
  • Using a collection
  • Lab:
  • Collections
Skills
  • Students will be able to:
  • Explain the role of enumerators in using a collection.
  • Create and implement a collection.
  • Write client-side code to use a collection.
Top

Exams:

  • There are no exams directly associated with this course

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Book Learning
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£ 1750
(2486)
£ 995.00
(1413)
- No Books Supported for Course at present

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Last Modified 01 May 2008